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The game was already terribly addicting to begin with — taking it on the go and adding online multiplayer support simply took things to another level. It also makes the perfect addition to your at-home gaming set-up, whether you're a fan of or an avid Nintendo gamer. According to president , the Nintendo 2DS is primarily aimed at a younger demographic than the — particularly, those younger than 7 years old; whom Nintendo had advised not to use the 3D features on the 3DS due to potential.
Each were bundled with the corresponding Pokémon game, a special Home Menu theme, a poster, and a code to obtain on the bundled game, or Pokémon X, Y, Omega Ruby, or Alpha Sapphire. All 12 games on this pan have nintendo 2ds games strong in the face of some worthy challengers. Traveling back in time to capture a T-Rex, then riding it back to the future to eat robot zombies. Then, to complete the trilogy, they traveled through time to arrive in the Unwound Future. However, the publication met the console's mono speaker, which offered a lower sound quality than its predecessors. On October 31, 2013, Nintendo president admitted that the Nintendo 2DS lacked awareness among prospective purchasers. Investigating crime scenes, interrogating suspects and catching witnesses in lies all combine with an incredible supporting cast of unforgettable characters across this idea and its many sequels and spin-offs. A remake of the first game in the series, the DS version updates the graphics and expertly incorporates touch controls to make managing your allies a breeze. Phoenix has proven so popular, in fact, that he's even made the cut for Medico's cross-over fighting games. Thomas Publisher: Konami Developer: Konami Release Date: December 5, 2006 Legendary game designer Koji Igarashi and his team of fellow creators at Konami refined Castlevania action and exploration into a science on Nintendo's GBA, then brought three more incredible Dracula-hunting quests to nintendo 2ds games fans on the DS.
Retrieved April 28, 2017. Chinatown Wars was anything but small in scope, though, telling an all-new story focusing on the Triads of Liberty City's underworld, achieving uncompromised full 3D with a DS-appropriate overhead perspective and even innovating beyond the console games in the series with unique additions like a complex interactive drug trade. Not A Good Match For: People who hate boxes, people who need their games to be in color.
Nintendo Platforms Games Database - However, producer revealed in an interview that the game had minor changes in development due to the lack of 3D on the 2DS.
Eight years, four hardware versions and millions of sales later, Nintendo's DS has proven itself as one of the most important and impactful video game systems ever released. Over the years it's been our privilege to cover the many different games that helped make that success happen, and occasionally we've also collected our thoughts in the form of Top 25 countdowns — bringing you, in a concise list, what we believe are the best of the best for Nintendo's DS. What follows is our latest version of the venerable countdown, updated to take into account all the great games released since we last published this list two years ago. Read it, take it in, and then prepare to voice either your approval or disagreement through our Comments box at the end — because we're pretty sure this edition's going to stir up a little controversy. Interactive Developer: 5th Cell Media Release Date: October 12, 2010 Taking down a tree with an ax. God fighting Satan on a skateboard. Traveling back in time to capture a T-Rex, then riding it back to the future to eat robot zombies. Scribblenauts, the game that let you summon into existence anything you could imagine, captivated everyone at E3 2009 and earned our Best of Show award, the only time a DS title managed that feat. Its sequel Super Scribblenauts gets the nod to kick off our Top 25, though, as it fixed the control problems that plagued the first game and added adjectives to the mix. So that time-traveling T-Rex became a giant, orange, insatiable time-traveling T-Rex. Thomas Publisher: Nintendo Developer: Nintendo, TNX Release Date: April 5, 2009 Only Japan got to experience the quirky, sing-songy, pressing-buttons-to-the-beat action of Rhythm Tengoku on the Game Boy Advance, but that title did so well in Nintendo's home territory that this DS sequel was given the greenlight around the globe. Tapping along or flicking the stylus across the touch screen to match the action in such oddball scenarios as a farmer stomping the ground to harvest crops, ghosts singing at a rock concert or and endless ping-pong ball rally, Rhythm Heaven was the perfect blend of challenge and charm. Thomas Publisher: Konami Developer: Konami Release Date: December 5, 2006 Legendary game designer Koji Igarashi and his team of fellow creators at Konami refined Castlevania action and exploration into a science on Nintendo's GBA, then brought three more incredible Dracula-hunting quests to series fans on the DS. Portrait of Ruin was the second to debut on the dual-screened system, and it made its mark by doubling your playable heroes — whip-wielding Jonathan Morris and magic-master Charlotte Aulin quested through the haunted manor together as you switched between controlling both to take down obstacles one hero alone could never overcome. Thomas Publisher: Nintendo Developer: Nintendo Release Date: September 19, 2011 The Kirby franchise's versatility has proven to not only be its most consistent element, but its greatest asset as well. Mass Attack introduced the notion of controlling a squad of Kirbys that collectively had to work towards common goals while avoiding damage. Not only were the touch controls perfectly implemented, but the game had a scalable difficulty of sorts, rewarding players who could avoid harming their pink puffballs. Balancing creativity and challenge, Mass Attack may have arrived late in the life of the DS, but it instantly proved to be one of the most memorable games in the system's library — and in Kirby history. ~ Richard George Publisher: Nintendo, Square Enix Developer: Level-5 Release Date: July 11, 2010 After years as a series exclusive to PlayStation consoles, Square Enix abruptly shifted gears and brought Dragon Quest's ninth installment to a Nintendo handheld instead. The shocking change in strategy was simple math, according to the studio — the DS simply had the most units sold out of all gaming platforms, and Square Enix wanted the ambitious DQIX to have as big an audience as possible. The game itself then impressed us all even more than its creators' boldness, offering an addictive, customizable and connected Quest adventure that cast you as the hero yourself, and took the series one step closer to MMOs. Thomas Publisher: Nintendo Developer: Jupiter Release Date: July 30, 2007 Nintendo's DS became a huge success on the strengths of innovative original games and strong sequels to long-running series, but perhaps even more important were its audience-expanding casual titles. Filling in boxes on a grid to make tiny pixel pictures became an unbreakable addiction for thousands of DS owners, and the cartridge packed in so much content that we're still solving puzzles to this day. Thomas Publisher: Aksys Games Developer: Chunsoft Release Date: November 16, 2010 One of the most unexpected success stories on the DS came in late 2010, when Aksys Games took a chance on localizing a game in a genre rarely seen in the States — the visual novel. These games often feature more text than actual gameplay, playing out like interactive Choose Your Own Adventure books — the sheer volume of words to translate almost always keeps them locked away overseas. It sold through multiple print runs and gave rise to an all-new franchise. Capcom first introduced the Ace Attorney to Japanese audiences in the GBA era, but the DS is where he found global recognition in a series of cartoony courtroom dramas. Investigating crime scenes, interrogating suspects and catching witnesses in lies all combine with an incredible supporting cast of unforgettable characters across this game and its many sequels and spin-offs. Phoenix has proven so popular, in fact, that he's even made the cut for Capcom's cross-over fighting games. Thomas Publisher: Nintendo Developer: Nintendo Release Date: December 7, 2009 Nintendo first brought the Zelda franchise to the DS with The Legend of Zelda: Phantom Hourglass, a sequel to the GameCube's Wind Waker that kept the Toon Link style alive while innovating a new, all-touch control scheme. Phantom Hourglass had a few odd design ideas, though, like a central temple you had to replay over and over again throughout the adventure — so our Top 25 Zelda pick goes to the more recent Spirit Tracks. Spirit Tracks was a great ride. Thomas Publisher: Nintendo Developer: Nintendo Release Date: March 20, 2006 Nintendo handhelds and this classic Russian puzzler of falling blocks have been inseparably connected ever since the brilliant move to make Tetris into the pack-in game for the original Game Boy, but Tetris DS did more than just pay homage to a long-running legacy — this version of the venerable design embraced its new home with fresh touch-based modes, remixed classic ways to play and wrapped the whole thing up in a presentation packed with vintage Nintendo sprites and theme songs. It's one of the best editions of one of the best games ever made. A remake of the first game in the series, the DS version updates the graphics and expertly incorporates touch controls to make managing your allies a breeze. ~ Audrey Drake Publisher: Nintendo Developer: Intelligent Systems Release Date: August 22, 2005 When Nintendo first revealed that the DS hardware would feature a touch screen and use a stylus for input, many gamers' thoughts immediately went to the strategy genre — and Nintendo just happened to have a strategy franchise ready to go a few years before its sister series, Fire Emblem, would appear on the system. Advance Wars: Dual Strike, while not exactly controlling better in the main campaign with the stylus, illustrated the little plastic pen's power wonderfully in the map creation mode — you could now paint new battlefields into existence instead of just tapping them out square by square. The tactics of leading the Orange Star Army were just as gripping as ever, too, and made even more complex with new dual-screened missions. Thomas Publisher: Nintendo Developer: Level-5 Release Date: February 11, 2008 Arguably the greatest new hero introduced through a DS title, Level 5's well-mannered, puzzle-loving professor of archeology, Hershel Layton, appeared on the scene in Japan in 2007 and has become one of the handheld's defining characters ever since. One year later his first adventure made its way around the world, and we all fell in love with solving head-scratching brainteasers, hunting for coins to buy ourselves hints and interviewing the oddball citizens of the titular Curious Village for clues to solve a bewildering mystery. It was only the beginning of a series of engrossing journeys with the Professor and his assistant Luke. Thomas Publisher: Nintendo Developer: KOEI Release Date: June 18, 2012 The Pokemon franchise isn't always considered to be the most versatile in Nintendo's arsenal, despite many attempts at breaking away from the near-annual releases of the traditional RPG. Still, some of the best experiences featuring Pikachu and his friends have resulted from leaving that safe territory, and Pokemon Conquest is a great example of that. While Conquest doesn't necessarily change the turn-based strategy formula to any considerable degree, it executes is vision — a hybrid of Pokemon and iconic Japanese series Nobunaga's Ambition — with great skill. The classic collecting formula from Nintendo's franchise complements the depth of Tecmo Koei's series, almost to the point where it seems as though these two concepts have always existed hand-in-hand. Featuring plenty of depth and a lengthy core campaign, this is one of those wild experiments we desperately hope will see a sequel. It's just that good. ~ Richard George Publisher: Konami Developer: Konami Release Date: October 21, 2008 The third of Konami's three different Castlevania sequels to hit the DS, Order of Ecclesia was defined by its absolutely punishing difficulty level. It was a throwback to the maddening challenge of Castlevanias of old as the new playable character, Shanoa, was brought down again and again by the bloodthirsty demons, beasts and bosses of the latest vision of Dracula's castle and surrounding countryside. Finishing this quest took dedication, patience, and at least a little bit of personal insanity — we loved every minute of it. Publisher: Rockstar Games Developer: Rockstar Leeds Release Date: March 17, 2009 Rockstar revolutionized M-rated gaming with the release of Grand Theft Auto III years ago, reinvigorating and relaunching a series that has since gone on to define adult appeal in the industry. Nintendo's systems have rarely been positioned in line with Mature content and adult themes, though, so Grand Theft Auto has understandably been absent on Big N consoles over the years. Chinatown Wars was anything but small in scope, though, telling an all-new story focusing on the Triads of Liberty City's underworld, achieving uncompromised full 3D with a DS-appropriate overhead perspective and even innovating beyond the console games in the series with unique additions like a complex interactive drug trade. Chinatown Wars has since been ported to a few other platforms, but DS got it first — and it remains one of the best experiences on Nintendo's two-screened portable. Thomas Publisher: Nintendo Developer: iNiS Release Date: November 8, 2006 If you can judge a game's success by the quantity of clones and imitators that appear in the years following its release, then Nintendo's must be one of the most successful game designs ever made. The gameplay system crafted here — tapping icons on the screen to the beat of background music, tracing lines and keeping everything in rhythm — has inspired years of similar music games from a wide variety of other publishers. It's no knock against those companies, just a higher compliment for Nintendo — proving they're still a pioneer in gameplay innovation after all these years. Thomas Publisher: Nintendo Developer: Nintendo Release Date: December 5, 2005 When a game that originated on a console is brought over to a portable system, the result is often somewhat disastrous. Have a free five minutes as you wait in line at the market? Grab a cup of gourmet coffee at the Roost and watch your stress melt away, or perhaps drop off a few fossils for Blathers to inspect. The game was already terribly addicting to begin with — taking it on the go and adding online multiplayer support simply took things to another level. ~ Audrey Drake Publisher: Square Enix Developer: Jupiter Release Date: April 22, 2008 Few one-shot games have the ability to leave as lasting of an impression as The World Ends With You. All of these things combined really set this DS game apart. See it on Amazon ~ Audrey Drake Publisher: Nintendo Developer: Level-5 Release Date: October 17, 2011 Professor Layton and his loyal assistant Luke first investigated the mystery of the Curious Village. Then they boarded a train on a mission to solve the puzzle of the Diabolical Box. Then, to complete the trilogy, they traveled through time to arrive in the Unwound Future. We were in awe of each, and the story told throughout all three — but wait, a fourth game? Sure enough, Level 5 delivered one more incredible puzzle-packed adventure before moving on to the 3DS, and Professor Layton and the Last Specter proved to be the best of all. In gameplay and puzzle quality, certainly, but also in story — since it brought us back to when Layton first met Luke and began an all-new trilogy of adventures for our favorite British pair. Thomas Publisher: Nintendo Developer: Nintendo Release Date: May 15, 2006 Compared to other 3D Mario games, and in the context of its Wii and 3DS successors, it's sometimes easy to forget just how important Bros. Prior to its release, 2D Marios were a thing of the past, a style of game swept away by the Nintendo 64 and its 3D revolution. NSMB reminded gamers — and Nintendo itself — that it was okay to be old school, and that both styles of Mario could co-exist, appealing to entirely different audiences as well. With its emphasis on simplicity and a tried-but-true approach to level design, NSMB brought back some of the fondest Mario memories while opening a door to entirely new generations of gamers. The game proved a touch easy, but even the most skilled gamers loved returning to a simpler era when reaching a flag pole was more important than anything else. With a cool story that brings the dark and gloomy Soma Cruz to the forefront once more, Dawn of Sorrow epitomizes everything you could ask for from a Castlevania game — crazy cool enemies to slice up, plenty of cool weapons and abilities, a large area to explore, a mystery to solve, some cool platforming and more. The game is intensely satisfying, and an absolutely necessary inclusion in any DS library. Throw in the hilarity of seeing the Bros and Peach interact with their baby counterparts, excellent music by Yoko Shimomura, and the laugh-out-loud comedy this game offers left and right, and you have an experience that easily ranks among the best the DS has to offer. ~ Audrey Drake Publisher: Nintendo Developer: Nintendo Release Date: November 14, 2005 Though the franchise has technically existed for two decades, Mario Kart games mean more than ever thanks to some of Nintendo's recent stellar efforts. Mario Kart DS might follow the tried-and-true formula of its predecessors, but it pushed the series forward in one key way — online gameplay. Some of Nintendo's franchises simply scream to allow players to compete around the globe, and Mario Kart is certainly one of them. Combine that new functionality with crisp gameplay and great track designs, and the DS iteration of Kart was simply regarded as one of the best the series had seen. The Pokemon series is unique in its ability to further and perfect the same core experience over the course of many years, more than 15 to be precise. It does so to different capacities for each game, but regardless, to the editors that selected this list, the experiences found within Pokemon Diamond, Pearl, Platinum, SoulSilver, HeartGold, Black and White are similar enough - and of a similarly high caliber - that they can all justly be lumped together at the top of the heap. Which specific game we would attempt to highlight would be irrelevant, as they are all worthy of being recognized individually as the elite of the DS elite. It might seem like a strange thought to batch several games together on a list of individuals, but allow us to stress there is no collective advantage to be had here, merely an equal recognition of these games' achievements, and a subtle wink that any one of them can be recognized, isolated from its brethren. Upon moving into the Nintendo DS generation, the developers at Game Freak have not only managed to preserve the core RPG and collecting elements that made the series such a success in the '90s, they've found a way to radically increase connectivity and interactivity between players. Despite maintaining a signature style that is easily identifiable, many of the subtle adjustments made to the DS iterations of Pokemon have made a world of difference, from being able to trade creatures online to touch-based commands. All of this is incremental, yet it's important. The Pokemon games of today, while somewhat aesthetically similar to their predecessors, are considerably different in how they operate. That's a big reason the titles continue to sell more than they ever have, and it's also why this single franchise continues to be one of the biggest reasons why portable gaming still works for Nintendo.